An explanation of Arma 3′s ballistics modeling: everything that happens when...
Authentic ballistics modeling continues to be a distinguishing aspect of Arma. But even though I’ve dumped hundreds of hours into the game, I realized I couldn’t identify all the things that the...
View ArticleArma 3 interview – AI, map design, mods, and a response to “Will Arma 3 break...
In advance of the Arma 3 alpha dropping on Tuesday for Steam pre-orderers, I launched a salvo of questions at Project Lead Joris-Jan van ‘t Land and Co-Creative Director Jay Crowe. We’ll have in-depth...
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